Developed in under 48 hours for the GMTK Game Jam 2020. See the making of devlog in the sidebar!

Living Labyrinth

In this game the level layout is under your control. The main character is not.

An explorer has found themselves trapped in a shifting labyrinth.

As the lone scientist responsible for the Labyrinth's upkeep, guide the explorer to their goal so you can resume your experiments in peace.

Controls

Use the arrows to shift maze pieces into place, in order to allow the explorer to reach their goal (the trophy).

Some tiles can reverse the explorer's direction, these have pink arrows.

Use the button in the top left to reset the current level.

StatusReleased
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(11 total ratings)
AuthorBWDev
GenrePuzzle
Made withUnity
Tags2D, maze, Pixel Art, Sokoban
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse

Comments

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really great.. could work great on an ipad! maybe swipe to move tiles?

(+1)

I really enjoyed playing this game. The controls remind me of those picture block sliding puzzles from my childhood, but dynamic in an interesting way. As the explorer moves around you can make some quick moves to open up new passageways.


Some of these levels are more puzzling than you'd think. Every now and then I'd end up at a dead end, with my move either being trapped by a lock block or the explorer. Sometimes that could be a little frustrating. But hey, when you play this game, they're in control - not you. If they want to stare at a wall for the rest of their life and not turn around, they're going to. It was satisfying to arrive at a solution. I think you nailed the "Out of Control" theme.

Final thoughts - I really liked the sound effects and level-shuffling effect when you reach the goal. Nicely done.

(+2)

Nice game, but i think it would be cool if the arrows at the rows or columns you can't move, would show red or something just so you no that you can't move that row or columns. :)

Good idea, thanks for playing!